using System;
using SystemCollectionsGeneric;
using SystemText;
namespace bishi
{
public class Node
{
public object element;
public Node link;
public Node()
{
element = null;
link = null;
}
public Node(object item)
{
element = item;
thislink = null;
}
}
public class LinkList
{
public Node head;
public LinkList Next;
public LinkList()
{
head = new Node(header);
}
public Node findNode(object item)
{
Node current = new Node();
current=head;
while (currentelement != item)
{
current = currentlink;
}
return current;
}
public void insertNode(object itemobject after)
{
Node current = new Node();
Node newNode=new Node(item);
current = findNode(after);
if (current != null)
{
newNodelink = currentlink;
currentlink = newNode;
}
}
public void Del(object item)
{
Node current = new Node();
current = findPre(item);
Node pre = new Node();
// Node after = new Node();
if (current != null)
currentlink = currentlinklink;
}
public Node findPre(object item)
{
Node current = head;
while (!(currentlinkelement != item) && (currentlink != null))
{
current = currentlink;
}
return current;
}
public void PrintList()
{
Node current = new Node();
current = thishead;
while (current != null)
{
ConsoleWriteLine(currentelement);
current = currentlink;
}
}
}
class pro
{
static void Main(string[] args)
{
Node firstNode = new Node(firstNode);
Node secNode = new Node(secNode);
Node thiNode = new Node();
firstNodelink = secNode;
secNodelink = thiNode;
thiNodelink = null;
LinkList myList = new LinkList();
myListheadlink = firstNode;
myListPrintList();
myListinsertNode(hanwujibabyfirstNode);
myListPrintList();
myListDel(hanwujibaby);
myListPrintList();
SystemThreadingThreadSleep();
}
}
}